Sunday, April 4, 2010

How to Design a Book: A Type 102 Review

J was excited for the arrival of Tony Brook and Adrian Shaughnessy's new book, Studio Culture: The secret life of the graphic design studio. The book is a collection of essays and interviews written by some of the world's most revered design studios on what they believe to be the most important and integral aspects of their own studios, as well as their observations on what doesn't make for a positive, collaborative space.

I picked up my package at the post office and tore it open on my walk to the subway. Finding a seat on the train, I settled in to the first page (I read everything, especially in design books, starting at looking at the binding and endpapers, and moving on to one of my favorite parts, the imprints page.)

But an uneasy feeling came over me from the very start: the title page was barren, with its information pushed in to the top right corner. Moving on to the acknowledgements, I saw the text was treated much the same way, only worse, because being on a left-hand page the text was now being pushed toward the gutter. Further on to the contents page, I immediately noticed a weird affectation of two long em-dashes, (— —) rather than one en-dash, ( – ) serving as page ranges. Flipping swiftly on to the next page and the next, I started to get irritated at all of the type and layout.

Did an architect lay this out? I wondered. But no, the designers are quite awesome designers — albeit primarily known for their striking posters — working in whatever we're calling neo-Modernism these days. But it seems like nearly all of the design decisions made ignored the essentials of book layout in favor of a "cool" aesthetic. Here's the bottom line: I could not read this book on the subway. The type and structure of this book is such that you'd better be sitting motionless in natural, or under flourescent light to read it. I teach typography, so naturally the teacher in me kicked in and, having nothing else to do for the rest of my train ride, I composed this, a Typography 102 Review For Designers.

Typographic Color
This term does not get nearly enough attention, perhaps because a lot of designers don't quite understand what it means. Typographic color refers to the range of white – black values on a page. In a block of text, it's the amount of black we perceive; a range of color is achieved through stroke contrast of the type itself (which gives density to the letterforms,) the type's width, weight and point size, and how tightly or loosely one sets the leading.

Below is the same text. On the left is Gotham Thin — a sans serif with low stroke contrast — and on the right is Janson. They're set at the same point size and leading, but you can see how the right column is "darker". If we adjusted the scale, leading, and/or weight, we would see an even greater difference.


In Studio Culture,  not only is there very little typographic color, the type is set in a warm gray spot, lowering the contrast even more. Combined with an incredibly small point size, on light gray paper, even those with good vision will strain to read. Other pages have text knocked out of the gray color, which may be nice to read on screen, but can be laborious on a page. Overall we have a lot of gray pages.

Scale and Contrast
As Ellen Lupton says, clients tend to like type too big; designers tend to prefer type too small. Generally speaking she's right, but I would qualify this by saying designers appreciate scale (we also like HUGE type!) and we also like proportion. Studio Culture's type — dare I say it — is too small. I'm certainly not saying that 8pt type (I can't tell if that's what it is, but I'm guessing) is always too small; in fact I think that's often a nice point size for body text. But this typeface has no stroke contrast, it's gray, the leading is tight, the pages have very small top and bottom margins, and the column widths are short. All recipes for too much samey-same. Captions are even smaller.

Typeface Selection
A lot of the problems mentioned above would not be problems if a suitable font had been chosen. It was not. Optimo Hermes was evidently based on a 1969 typewriter face, but something tells me it was not cut this small. Being a typewriter face, it's also monospaced (eliminating, yet again, even more contrast, since we have cut out width variation.) The letterspacing overall is poor, with lots and lots of bad kerns happening, as well as an awkward lack of ligatures. In blocks of text, it is difficult to distinguish an o from an a; when knocked out of the gray the thinner stroke of the apostrophe and quote marks nearly falls out completely. 

Page Structure and Other Considerations
The grid is a fairly standard two-column affair, and that's fine, but the only breathing room we're given as readers is that typically only three of the four columns in a spread are used. The margins, as mentioned above, are tight around all edges, which could work if headers or interview questions or whatever were treated in a different way (they are actually just lighter than the body text, which makes one drawn to the answer first and the question second.)

Also employed is many a type nerd's pet peeve: no hyphenation. So now we have a crazy right rag in a tight column, so keeping your eye on the line, yet again, is a problem.

The pages that do feature imagery are also too samey-same, so that when flipping through the book I've no idea which section I'm in. Each new section begins with a left-hand duotone image in the spot plus black, but they are quite dark and do not illuminate (pun intented) what are obviously pictures of bright and sunny studio spaces. The images that accompany the text are mostly quite small, and if this was because of a page limit I think there could have been much nicer ways to handle this. Instead it seems like they could only get 72 dpi images or something — I want to see these studio spaces!

Good Things
From what I have read so far, the texts are quite good, and would be incredibly engaging if I weren't so distracted by all of the above. With the exception of some glaring proofreader misses ('then' instead of 'than', twice in the same paragraph; 'I' instead of 'me') the interviews are personable and honest.

Frankly, if this were another design book with big pretty pictures with supporting text, rather than a book I'm meant to read, I would not have spent my whole morning writing this post. I'd flip through and look at the pictures and peruse the diminutive captions at will. But I really want to read this book, and I eventually will. I just wish I weren't wishing for the Kindle version.

Monday, March 29, 2010

On Process (What's new?)

Here's a good litmus test to assess how good your process is at your place of (design) work:

Write a paragraph or two describing how your project evolved, from its initial concepts to its end result, without writing anything about client changes.

In theory, the work you've produced should still be sound, with its foundation rooted in a solid idea, supported by a framework of visual aesthetics that reinforce it. If the result you've produced is a bit weak, has holes in its ideas, or relies primarily on a visual style to communicate -- well that sounds like compromises in the process were made.

The exercise will allow you to see where exactly that happened in your process, and will help you to avoid those potholes next time.

Friday, January 8, 2010

Tuesday, January 5, 2010

The Don Draper Privilege

The late, great Lou Dorfsman once said, "there's no such thing as boring design projects, just boring designers." Don Draper underscored this sentiment in the last season of Mad Men when he said, "a lot of creatives will tell you clients get in the way of good work...that's never been my experience" — a not-so-subtle jab at creatives who find their best intentions at the mercy of The Client — and a not-so-subtle pat on his own back. It's as if these two men—both of whom were creative directors in the '60s (albeit deceased and fictional, respectively)—believe that if a client undermines the direction, process or concept you've presented, it wasn't a strong enough idea to begin with. Surely no client could ever resist the genius of Don Draper! (No, really.)




But in design today, these cut-and-dry notions become much more complex. What Dorfsman was innocently trying to say, of course, was that every project a designer is given should be approached with a sense of freshness and importance, no matter how mundane it may seem. He worked his way up to become Creative Director and Vice President at CBS, no doubt in some part due to this enthusiasm for his work, and I heartily commend that attitude. But like many things that have changed between then and now, a positive approach or great presentation is often not what creates fantastic outcomes, or even excellent and efficient processes. The design industry has grown since then — for one thing, '60s art departments were not subject to the veto power of marketing teams. More significantly, clients and all those other people we answer to are much more aware of the design process — in that any marketing associate may feel comfortable making the statement, "make this change so I can see what it would look like" because they believe that changes, by way of them being instant and digital, are easy to make. Designers who must adhere to these whims are then forced to go against another great piece of design advice: never show them an outcome you don't want them to choose. Further, marketers often tend to address form over conceptual continuity, so the process gets reduced to their aesthetic preferences. When this happens, the client will almost always win.

Without the proper internal structure to prevent this kind of back-stepping — i.e., a good creative director who funnels creative "feedback" through himself or another designer before offloading it to the project's designer, work suffers. And designers eventually stop fighting for better work.

I remember in the first years of Speak Up, a lot of the site's community grew from frustration with Design Observer; many designers finding D.O. too self-referential, too elitist, too New York, and without regard to the "realities" of the design industry as a whole. And I could see where they were coming from — and in fact for awhile was a pretty active commenter on Speak Up — while also cherishing the ideals Design Observer set forth. It reminded me of something our department chair in art school said once, when asked by a student why we weren't given assignments to design brochures. He said, "you'll have plenty of time to design brochures when you're working; at the very least let's try to aim higher than that." And that seems to be what Design Observer offers us: the aspiration to think more and design less, and politely not being the place to vent about crappy clients or slashed budgets.

We are not all Michael Bierut or Paula Scher. But it doesn't mean we don't aspire to work like them, in an environment like theirs, where energy is spent on good thinking and fruitful collaboration, rather than arguing for the role of design to begin with. That can be exhausting, and it certainly doesn't promote creative growth. And who wants to stick it out long enough to be in charge at a place where one's work is constantly undermined?

Draper, Dorfsman and other creative directors have the privilege of thinking and growing. We look to people in their positions to defend the roles of the designers 'beneath' them too – even those who don't work for them. But what else can we do? My friend Tait started an excellent community for those just starting out, called Junior, which among other things helps unite lost-soul graduates by articulating and demystifying the creative process. This happens often via interviews with, and advice by, creative directors — easing the transition between school and work.

For everyone in the middle, staying creative and articulate means constant self-education and examination. It means not getting mired in office politics, and it means being open to criticism of one's work. It also means putting yourself out there, with the assumption that the more you do this, the more you will get back. It is a bolder position to take when you don't have the authority of a Creative Director, but at least it's the path that will lead you to it.

Thursday, November 5, 2009

Street Art Takeover


You may have seen articles the past couple of weeks about Public Ad Campaign, an organization that brought together artists and activists to reclaim some 20,000 square feet of public space from illegal advertising.

Along with white-washing eight sites, here is what I contributed.




















Tuesday, November 3, 2009

Crimes, they are a-changin'

I've begun several posts defending the importance of 90s graphic design, but never finished them because they've grown into wild and rambling tomes, attempting to bridge too many subjects. The latest attempt got close, and then Ellen Lupton went and wrote a piece for Print Magazine that sums it up much better than I could. Go read it.

I've been a designer long enough to recognize that fastly-held beliefs as to what is and what is not aesthetically appropriate tend to wane over time. While there are tons of type crimes I consider Never Okay, I still believe that a really good designer can make most things work as long as they address a concept.

That said, I was just flipping through Jan Tschichold's The New Typography, realizing I've never read it through, when it occurred to me that I probably never finish it because the type in my edition is ugly and incredibly hard to read. My paperback edition was printed by University of California Press in 1995 and the notes on the design in the back read:

"The text was set in 7.75 Imago Light Extended with 11.6 point leading. The typeface was revised by extending its overall set widths by 112 percent; character spacing was expanded to a Quark XPress tracking value of 16. Display fonts were set in Frutiger Ultra Black with a tracking value of 19."

In other words, they horizontally stretched a font that was probably too light to begin with, set it small and with too much leading, then fully justified the paragraphs. That's...like, impossible to read. Also, Goudy was the one who personally insulted anyone who would think of letterspacing lowercase, so it's not just my beef.

So I'd like to clarify that 90s typography was not a particularly great result. It was its transparency of process and its exploration of expression that was a necessary juncture in graphic design. It was messy, but messy in the way a desk covered in art supplies is — gratifying.

Wednesday, October 21, 2009

Graphic Designer/Customer Service

I hate this crap.

Printing company seeks graphic design/production person to work with customers on their printing jobs. Deadline-oriented, great customer service skills & punctual. Must be proficient in Quark, InDesign, Photoshop & Illustrator. Salary: under $35,000

Shouldn't job outlets like Media Bistro (where this listing was found) be a bit more discerning? It is insulting to our profession that they would support a company's assumption that graphic designers double as customer service representatives. It's not only an example of a company that places little value on design; it's also a company trying to get two jobs out of one person, for the price of one low-paying position.

It can only end badly: the people who would apply for this job are either administrative assistants who may have learned some software and therefore feel qualified to be designers — thus contributing to more crappy design in our environment; and then there are the recent design graduates who are desperate for work in an economy that isn't hiring people with no experience. So you've got new designers who may well be really great juniors, second-guessing their own self-worth and thinking, well, at least it's a design job.

Tsk tsk, Media Bistro.